Blake
Stone is one of a few games that had the misfortune of being released
near the same time as Doom. Being a first-person shooter, and using
the Wolfenstein 3d engine, it was fated (doomed, if you will) to fall
into almost complete obscurity. However, here on the retro game review, I like to take these games based on their own merits.
From
the outset, Blake Stone bears a lot of resemblance to Wolfenstein 3d,
from the self-imposed PC-13 rating for violence to the title card to
the way its difficulty settings show the title character with an
increasingly more confident expression on his face as you ramp it up.
However, Blake Stone trades in the World War II setting of
Wolfenstein for a sort of futuristic James Bond – like atmosphere.
The title and selection screens are all in the green on black screen
lettering like you'd see on old computers, and the tech-base theme of
the first level looks like something out of Star-Trek.
GAMEPLAY: Gameplay
in Blake Stone is almost identical to Wolfenstein 3d. Each episode
is made up of nine regular levels and two secret levels. The
player's goal on each level is to find the red keycard and get to the
elevator to move up to the next floor. These floors are populated
with enemy scientists, soldiers and monsters. Additional weapons,
health and ammo can be found scattered throughout the levels.
However, Blake also adds vending machines which can be used to
purchase additional health packs using tokens found throughout the
levels.
Blake
Stone also adds in some elements not found in Wolfenstein. For
example, some of the scientists are actually spies who will help the
player out by giving information, ammunition or tokens to use in the
vending machines. It adds a dimension of depth to the game when
approaching a scientists and wondering whether or not he's going to
try to shoot you. Of course, its possible to just kill them all, but
I found it to be sort of depressing when the game told me that I'd
accidentally killed an informant.
The
level design in Blake Stone is pretty good as well. There's a decent
variety of textures to be found as well as some interesting and
unique locations that keep things from getting too repetitive and
make it easier to navigate around. There are also some interactive
environment puzzles like electric fences that turn on and off via
wall switches and cages which release monsters. Also of note are the
ceiling-mounted turrets which can be a pain, but they do add some
tension to otherwise enemy-free areas. The game also features an
automap function, which can be very helpful given the maze-like
structure of all Wolfenstien engine games.
All good science fiction guns have to be colorful. |
Blake
Stone's enemies are a sort of standard variety of humans, science
fiction soldiers and alien style monsters. None of them stand out
particularly much, although the game's mad scientist who serves as
the main antagonist does periodically beam into a level and then
teleport out again after taking a few shots. Its weapons also look
like something you might see on an episode of Star Trek, although I
did find them quite satisfying to use. The assault rifle in
particular is very fun to use in spite of being remarkably similar to
its Wolfenstein 3d counterpart. In fact, that might be why its so
fun.
However,
the gameplay of Blake Stone is not without its problems. I had some
difficulty getting the game to run properly under DosBox, and it took
a few minutes of adjustments before I was able to get going. Even
once the game is running, it has what I can best describe as a
sluggish feel to it. Where Wolfenstein 3d is fast and smooth, Blake
Stone is fast but somewhat jerky. The problem is compounded when
there are multiple enemies on the screen.
VISUALS: The
Visuals in Blake Stone are very bright and colorful, as befits its
setting. Even the weapons feature a wide palette of reds, blues and
oranges splashed liberally throughout. It might not be the most
appealing art style in the world, but it is at least coherent and
consistent throughout. Likewise, the textures on the walls and
ceilings may look a little dated when compared even to Wolfenstein's
graphics, but they are nevertheless pleasant.
The
enemy design is also decent, but I found it to be a little bland.
The enemies don't all look the same, but none of them struck me as
particularly unique or frightening. This can make the game a little
less fun later on when you come across enemies that don't really look
any tougher than the monsters you've already been killing but which
can absorb and dish out substantially more damage. It doesn't break
the game or make it not fun to play, but in some ways it feels like a
missed opportunity.
FINAL VERDICT: 6.5/10
Blake Stone is a decent game
and it adds some things to the simple Wolf3d formula. However, in
spite of these additions, it ends up being a fairly unremarkable
experience. Not necessarily bad, but there are several other
Wolfenstein 3d – engine games that are superior.