Wolfenstein
3d is often erroneously credited as being the very first of its genre
(this sentence being constructed in order to avoid repeating the word
'first' one right after the other). While Wolf3d may have been the
first successful first-person shooter, it was not the very first.
That honor belongs to a different Id software game: Catacomb 3d.
Made for and published by Softdisk, Catacomb was therefore unable to
gain the fame and popularity that Wolfenstein did due to it only
being available to subscribers to Softdisk. Nevertheless, it gained
a considerable following and has its place in gaming history.
It should be noted that this is a review of Catacomb Abyss, which was the sequel to Catacomb 3d.
I
first encountered Catacomb Abyss on an old CD-ROM filled with
shareware games that included some of my all-time favorites:
Wolfenstein3d, Doom and Heretic, along with quite a few other games
from that era, all of which have been almost completely forgotten.
(Reviews of games like Corridor 7 and Blake Stone are coming).
Nowadays, the shareware of Catacomb Abyss can be downloaded almost
anywhere, and using a program like DosBox makes it run just fine on
almost any computer. The question is, is it worth your time?
From
the moment you boot it up, its clear that this is an Id software
game. The status bar showing the player's face, the icons indicating
ammunition, health and other essential stats are all present. There
are, however, some key differences. First off, Catacomb is a fantasy
style game rather than the traditional gun-based shooter. The
environments are all bricks, graveyards, dungeons, caves and even an
almost hellish demon-wold (foreshadowing, anyone?). Likewise, the
enemies range from zombies to skeletons to goblins and more bizarre
monsters.
Don't
think for one minute, though, that this is an RPG. Catacomb Abyss
moves and acts just like Wolfenstein 3d. The movement is crisp and
given how old the game is, the animations are smooth. Like later id
games, it has secret areas with loot to be gathered.
GAMEPLAY:
As mentioned above, Catacomb basically plays like Wolfenstein 3d,
although there are some key differences. First off, there is almost
no weapon diversity here. The player has an unlimited supply of
fireballs which have to serve for most enemies throughout the game.
There are also two alternate modes of fire which are supplied through
little spheres picked up throughout the game. One is a rapid stream
of fireballs, the other one shoots them in all directions, which can
be useful in later levels when hordes of enemies abound. In addition
to these spells, the player can also find treasures which just raise
the player's final score and potions which can be used to restore all
health. The presence of what essentially amounts to a primitive
inventory system is pretty unique.
Like
all shooters of the early '90's, the levels of Catacomb Abyss revolve
around finding keys and eventually finding an exit. The level design
is roughly equivalent to that of Wolf 3d, which means that it is
entirely made up of rooms of equal heights and areas defined by
ninety degree corners. Early games like this didn't have a lot of
options in terms of making areas easily recognized, and so it is
pretty easy to get lost. That being said, it doesn't take too long
to find your way around.
VISUALS: Because
it uses EGA graphics, the game looks pretty dated. Not that one
would expect a game that's over twenty years old to look new, but the
switch to VGA for Wolfenstein3d was a huge upgrade. That being said,
the artwork is of course good and the bright colors lend themselves
to the fantasy styles. Not only that, but the shareware episode
offers a wider range of environments than other games of the time
period. With castles, graveyards, caves and the hell dimension, its
easy to get engaged with the levels in order to see what the next one
will look like.
FINAL VERDICT: 7/10
Fans of old shooters ought to
enjoy this one. Its bright and colorful visuals combined with smooth
and classic gameplay are pretty darn fun, especially when one wants a
fantasy style game but isn't in the mood for a full-sized and
complicated RPG. That being said, like all pre-doom shooters, it
suffers from crowded and sometimes confusing level design.
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