RETRO GAME REVIEW: CAESAR II
The Sierra city-building games have
always had a special place on the shelf for me. They aren't my
favorites by any measure, and in fact aren't even close to my
favorite genre. However, there's something very unique about these
games, and when I'm in the mood for playing a city-builder, there's
nothing else that can serve as a substitute. As an avid fan of
ancient and especially Roman history, these games capture a certain
grandeur that other real-time strategy games can't match.
While I am willing to bet that most
fans of the series would argue that Caesar III is the best of the
series, the second installment is the one with which I am the most
familiar. Its also my personal favorite for a variety of reasons.
I'll admit that nostalgia is certainly a factor. The visual design
and overall complexity of the game might not appeal to me as much as
it does had I played some of its more recent incarnations first.
However, there's more to it than just nostalgia as Caesar II has some
features that have not been seen in any city-builder that I'm aware
of since.
OVERVIEW: Caesar II is one of
those older games that almost feels less like a computer game and
more like a really complicated board game that you just play on a
computer. The array of tables and graphs that are at your disposal
when it comes to looking at your city are presented in an almost
businesslike manner. Not that this is a bad thing. The fact that so
much information is so well streamlined makes it so that these things
aren't overwhelming, and I'll be getting into the specifics of some
of them a little later on.
As you might expect, the goal of
Caesar II is to build a prosperous and populous city from the ground
up. This involves constructing neighborhoods and making sure that
they have access to all the sorts of amenities that Roman cities
would have. The more amenities that a house or neighborhood has, the
more quickly the houses will upgrade to hold more people and pay
higher taxes. However, this can require some pretty careful
planning. Bathhouses and fountains also have to be placed near
enough to a reservoir to remain filled, which means that any
neighborhoods far away from the river that runs through each map must
have a reservoir nearby that is connected by costly aqueducts.
The process of building up your city
is both the heart and soul of Caesar II and one of its greatest joys.
Watching neighborhoods rise from simple huts into the larger and
more impressive dwellings is both challenging and at the same time
rewarding. Simply right-clicking on a house will let you see what
things the place has or doesn't have, and this will give you an
insight into what you need to do to improve it. However, this is not
always an easy task. Certain buildings like markets and prefectures
are essential to a thriving neighborhood. Put them too close to a
dwelling, though, and the residents will not like it and will not
advance past a certain stage. This can be frustrating at times, but
watching an area rise from almost nothing into a vibrant and wealthy
community is certainly rewarding. As in many city-builders, you can
right click on the citizens wandering around the streets to see what
they have to say. There are no voices to accompany the text and the
responses are fairly limited, but it can be a fun way to pass some
time while waiting for the next month to arrive.
In addition to the city mode, Caesar
II has a couple of unique features that I found to be noticeable
absent in the later games that I've played. The first one of these
is the province mode. In province mode, you have the option of
building roads to connect the various other settlements in your area.
Additionally, resources can be found in province mode, and it is
here that you build mines, workcamps and warehouses in order to
harvest these resources and in turn sell them to your citizens to
provide a healthy profit to the treasury. Finally, barbarian towns
are scattered throughout some of the provinces. You'll usually have
to conquer these in order to get a high enough peace rating to
achieve a promotion. Invading armies are also seen on the campaign
map, although these will be covered later on.
The other unique feature that I
haven't seen replicated in any other game is the forum. This is a
simple screen that gives you access to all of your advisers and
allows you to manage the various aspects of your empire. For
example, there's a plebian adviser who allows you to allocate your
laborers to different aspects of the city. If you don't have enough
workers, you'll have to decide what you can afford to allow to fall
into disrepair. The forum screen also can show you the scenario
objectives and how close you've come to achieving them as well as
things like taxes, trade, favor with the emperor and your legion.
The combat system in Caesar II is also
an incredibly strong point. Although it doesn't play a very large
role in the game itself, the combat is both simplistic but at the
same time excellent. Battles will occur in one of two ways. The
first and most common is when you are attacking a barbarian town.
The second is when a barbarian army invades and you fight it on open
ground. This does not happen very often, and usually is not
encountered until the far later stages of the campaign. Either way,
once your army has engaged the enemy, you'll be transported to a
separate battle screen. Here you have the option of organizing your
troops in whatever formations you wish before beginning. The battle
itself takes place in real time and is sort of a massively scaled
down version of the battles in the Total War
games. There's no terrain
and your formation options are somewhat limited, but where you place
your troops and how you commit them to the battle can have a drastic
effect on the outcome.
Though
I could sing the praises of this game for hours on end, it is not
without a few flaws. Chief among these is that it is a surprisingly
difficult game. Once a neighborhood begins to wither away, there's
almost nothing that can be done to stop it, and while old-school
purists might say that this just increases the challenge, I find it
frustrating. There are few things more obnoxious than having every
possible amenity surrounding a neighborhood and watching it sink into
the lowest level of housing before disappearing. This
is, in fact, a fairly well known problem called 'population dip', and
even online manuals list no solutions to it other than to avoid it at
all costs.
VISUALS:
As I mentioned above,
Caesar II in
some respects feels more like a computerized board game than a true
computer game, and it visuals are a testament to that. The almost
grid-like structure of the city and province modes would lend
themselves nicely to physical media. However, I honestly don't have
a problem with it at all. The art style is consistent throughout,
and I prefer the understated style of these cities to the more
beautiful artwork in later games. Though of course the game looks as
old as it is, at no time during gameplay do I find myself wishing
that it looked better
OTHER
THOUGHTS: There were two
releases of the game, one on dos and the other a Windows 95 release.
I have found the dos version online for free and that's the one that
I use for playing the game now. It runs just fine on dosbox. The
windows version adds a pretty nice soundtrack as well as some
different layout options, but you'll probably have to buy a used cd.
Also, with the old cd version, I've had some trouble getting it to
work on more modern versions of windows, so dos is the one that I'd
recommend.
FINAL
VERDICT: 8/10 This
is a great game, and certainly one of the finest of its kind ever
made. When compared to games like Zeus, this one might come up a
little short, but underneath its fairly modest exterior is one of the
most fun and rewarding experiences that this type of game can offer.
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